Interactive number line
Any range, including negatives and decimals. Click to draw jumps and dots, and hide the numbers for a blank number line.
Open the number line →Everything for Year 4, by subject and around the classroom.
Any range, including negatives and decimals. Click to draw jumps and dots, and hide the numbers for a blank number line.
Open the number line →Counters to drag between columns, from millions to hundredths, with exchanging and grouping.
Open the place value chart →Digits from thousands to thousandths with a fixed decimal point; multiply and divide by 10, 100 and 1000 and watch the digits move.
Open the decimal grid →Ones, tens, hundreds and thousands on a place value mat. Click a block to break it into ten.
Open the Dienes blocks →A teaching clock face with hands you drag, geared like a real clock, with the digital time and time in words to show or hide, and random times to read.
Open the practice clock →A 1 to 100 square to colour in by hand or by pattern (multiples, odd, square and prime numbers), with numbers you can hide.
Open the hundred square →A fraction wall from one whole to twelfths to colour in, with fractions, decimals or percentages and a line to compare lengths.
Open the fraction wall →A 10 × 10 or 12 × 12 multiplication grid to colour in, with answers you can hide and reveal.
Open the times table grid →A sheet of arithmetic questions for Years 1 to 6, with question types from each year's National Curriculum. Choose how many and which types, answer and mark on screen, or print with an answer page.
Make a sheet →Quick-fire times tables in space: hit the right answers in a ring of 12 buttons to fly a rocket to the Moon. Any tables, multiply or divide, with best scores and the facts to practise.
Play the game →Rows and columns of dots or squares for multiplication: turn them round and split them to show how multiplication works.
Open arrays →Squared paper (or lines or dots) to write on for working out, with coloured pens and a rubber.
Open the working-out grid →Coins (in their real shapes and proportions) and notes to drag onto a mat and add up.
Open money →1 to 6 dice with dots or numbers (1–6, 0–9, 1–12), showing the total, difference or product, for maths games.
Open the dice →2D shapes with their sides, vertices, right angles, symmetry and angles marked, and 3D shapes to spin with their faces, edges and vertices.
Open shapes →All 30 timetable activities as cards to cut out, in colour or ink-saving outlines, plus Now and Next headers. The same pictures as the board's visual timetable.
Open and print →All 30 timetable activities as cards to cut out, in colour or ink-saving outlines, plus Now and Next headers. The same pictures as the board's visual timetable.
Open and print →All 30 timetable activities as cards to cut out, in colour or ink-saving outlines, plus Now and Next headers. The same pictures as the board's visual timetable.
Open and print →A sheet of arithmetic questions for Years 1 to 6, with question types from each year's National Curriculum. Choose how many and which types, answer and mark on screen, or print with an answer page.
Make a sheet →